VectorCore 0.2.3.0 Update
VectorCore » Devlog
Devlog Update – Flow, Camera, and Control Improvements
This update is focused on improving game flow, reducing downtime between shots, and tightening up camera and control behavior.
Early Aim (Faster Turns)
After a legal sink, you can now start aiming before the table fully settles.
- Triggers when the striker is stopped but other orbs are still moving
- You can aim, line up, and charge your next shot early
- Shot release is still locked until full rest (rules unchanged)
Result: Less waiting, smoother turn flow.
Black Core Update
- Gravity now activates after break contact
- Prevents pre-contact rack disruption
- Visual effects remain active separately
Camera Improvements
- Contact Follow: Camera locks onto action immediately after first contact
- Break/Lost Focus: Direction is sampled briefly, then a consistent pan is used
- Optional bounce-back behavior
- Q/E Roll: Smooth camera roll (works in spectator and resting states)
Shot Prediction Distance
New adjustable aim length:
- Short: 7.5
- Medium: 15
- Long: 30
Saved automatically and available in controls (grayed out if prediction is off).
Aim Behavior
- Default: aim only when all orbs are at rest
- Early aim activates when conditions allow
AI Improvements
- Break shots now support lateral spread
- Aim jitter applies to all scripted shots (including breaks)
- Old variance system removed for cleaner control
Black Core Repel (WIP)
- Repel uses field force (not direct collision)
- Added temporary sound feedback for contact
- May be tuned further
Faster Shot Charging
- Charge rate increased: 72.0 (was 36.0)
- Faster power buildup, same scaling behavior
Internal Updates
- HOOKS documentation expanded
- Clear separation between simulation and visual systems
This update is all about flow — less waiting, better feedback, and tighter control.
Files
VectorCore_0.2.3.0.zip 38 MB
18 days ago
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VectorCore
Precision. Physics. No RNG
| Status | In development |
| Author | Probably Works |
| Genre | Action |
| Tags | Arcade, billiards, challenging, competitive, Physics, pool, precision, Singleplayer, skill |
| Languages | English |
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